(Post-pandemic Era)-Global VR and 360 Video Market (Sales, Revenue, Price, Gross Profit and Competitors Analysis of Major Market) from 2016-2027 | Analytical Research Cognizance

(Post-pandemic Era)-Global VR and 360 Video Market (Sales, Revenue, Price, Gross Profit and Competitors Analysis of Major Market) from 2016-2027

Published by ARCXZ001
Report ID 1665425
Published date Mar 09, 2021
Category Manufacturing and Construction
Total Pages 117
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Summary

As the world continues to deal with COVID-19, economies are moving into recession, under multiple adverse factors, the GDP of European and American countries in the second quarter suffered a historical contraction. At an annualized rate, the US GDP fell by 32.9% month on month, while the overall GDP of the euro zone fell by 12.1%.

Moreover, the economic prospects of Europe and the United States in the third quarter under the epidemic situation are hardly optimistic. The resumption of work and production not only brought economic data back, but also triggered a rebound in the epidemic situation. At present, the United States is still the 'epicenter' of the global epidemic. The total number of confirmed cases has exceeded 4.8 million, and the epidemic situation in some European countries has also rebounded. Affected by this, more than 20 states in the United States have announced the suspension or withdrawal of part of the economic restart plan. Britain and Italy have also decided to extend the state of emergency. The rebound of the epidemic situation has posed considerable risks to the economic prospects of Europe and the United States.
In the second quarter of this year, US GDP shrank by 9.5% on a month on month basis, or 32.9% at an annual rate, the largest decline since the 1940s. Data show that the sharp decline in personal consumption is the main drag on the U.S. GDP growth in the second quarter.
Compared with the United States, Europe's economic contraction in the second quarter was smaller, but it was also the lowest on record, with Germany and France contracting more than 10%. According to the data released by the Federal Bureau of statistics, Germany's GDP fell by 10.1% in the second quarter after adjusting for prices, seasons and working days, the largest decline since the quarterly economic data were available in 1970.
Thanks to the effective control and policy support of the new epidemic, China's economy rebounded sharply in the second quarter. The growth rate of manufacturing industry, which accounted for about 28% of GDP, rebounded sharply to 4.4% from the negative value in the first quarter. Chinese original equipment manufacturers (OEMs) and suppliers are ramping up production. And there are increased investments in digital footprints in manufacturing. OEMs in other parts of the world are offering incentives to drive sales. XYZResearch published a report for global VR and 360 Video market in this environment.

In terms of revenue, this research report indicated that the global VR and 360 Video market was valued at USD XXX million in 2020, and it is expected to reach a value of USD XXX million by 2027, at a CAGR of XX % over the forecast period 2021-2027. Correspondingly, the forecast analysis of VR and 360 Video industry comprises of China, USA, Japan, India, Korea and South America, with the production and revenue data in each of the sub-segments.

The Koncept VR aims at producing XX K Units VR and 360 Video in 2020, with XX % production to take place in global market, Baobab Studios accounts for a volume share of XX %.

Regional Segmentation (Value; Revenue, USD Million, 2026-2027) of VR and 360 Video Market by XYZResearch Include
China
EU
USA
Japan
India
Southeast Asia
South America

Competitive Analysis; Who are the Major Players in VR and 360 Video Market?
Koncept VR
Baobab Studios
Emblematic Group
Light Sail VR
Penrose Studios
Felix & Paul Studios
Fable Studio
VR Playhouse
BigLook 360
RYOT
Visualize Creative Limited
Vgers
WITHIN
Wheelhouse Media
Prosper XR
Spherica
VR Gorilla
Supersphere VR
Axis Images
360 Labs
...

Major Type of VR and 360 Video Covered in XYZResearch report:
Documentary
The Film
TV Series
Other

Application Segments Covered in XYZResearch Market
Cinema
TV Station
Online Media
Other

For any other requirements, please feel free to contact us and we will provide you customized report.

Chapter One: Market Scope
1.1 Product Details and Introduction
1.1.1 Documentary -Product Introduction and Major Manufacturers
1.1.2 The Film -Product Introduction and Major Manufacturers
1.1.3 TV Series -Product Introduction and Major Manufacturers
1.1.4 Other -Product Introduction and Major Manufacturers
1.2 Market Snapshot
1.2.1 Major Companies Overview
1.2.2 Market Concentration
1.2.3 Six-Year Compound Annual Growth Rate (CAGR)

Chapter Two: Global VR and 360 Video Market Assessment, by Segmentation
2.1 Type Breakdown Estimates & Forecast, Sales Volume (2026-2027)
2.2 Type Breakdown Estimates & Forecast, Sales Value (2026-2027)
2.3 Application Breakdown Estimates & Forecast, by Application (2026-2027)

Chapter Three: Regional Market Analysis
3.1 China VR and 360 Video Market
3.1.1 Top Companies leading VR and 360 Video Development in China (2016-2021)
3.1.2 Sales Value of Major Company in China Market (2016-2021)
3.1.3 China VR and 360 Video Price (USD/Unit), by Type (2019-2020)
3.1.4 Sales in China Market, by Type (2026-2027)
3.2 EU VR and 360 Video Market
3.2.1 Top Companies leading VR and 360 Video Development in EU (2016-2021)
3.2.2 Sales Value of Major Company in EU Market (2016-2021)
3.2.3 EU VR and 360 Video Price (USD/Unit), by Type (2019-2020)
3.2.4 Sales in EU Market, by Type (2026-2027)
3.3 USA VR and 360 Video Market
3.3.1 Top Companies leading VR and 360 Video Development in USA (2016-2021)
3.3.2 Sales Value of Major Company in USA Market (2016-2021)
3.3.3 USA VR and 360 Video Price (USD/Unit), by Type (2019-2020)
3.3.4 Sales in USA Market, by Type (2026-2027)
3.4 Japan VR and 360 Video Market
3.4.1 Top Companies leading VR and 360 Video Development in Japan (2016-2021)
3.4.2 Sales Value of Major Company in Japan Market (2016-2021)
3.4.3 Japan VR and 360 Video Price (USD/Unit), by Type (2019-2020)
3.4.4 Sales in Japan Market, by Type (2026-2027)
3.5 India VR and 360 Video Market
3.5.1 Top Companies leading VR and 360 Video Development in India (2016-2021)
3.5.2 Sales Value of Major Company in India Market (2016-2021)
3.5.3 India VR and 360 Video Price (USD/Unit), by Type (2019-2020)
3.5.4 Sales in India Market, by Type (2026-2027)
3.6 Southeast Asia VR and 360 Video Market
3.6.1 Top Companies leading VR and 360 Video Development in Southeast Asia (2016-2021)
3.6.2 Sales Value of Major Company in Southeast Asia Market (2016-2021)
3.6.3 Southeast Asia VR and 360 Video Price (USD/Unit), by Type (2019-2020)
3.6.4 Sales in Southeast Asia Market, by Type (2026-2027)
3.7 South America VR and 360 Video Market
3.7.1 Top Companies leading VR and 360 Video Development in South America (2016-2021)
3.7.2 Sales Value of Major Company in South America Market (2016-2021)
3.7.3 South America VR and 360 Video Price (USD/Unit), by Type (2019-2020)
3.7.4 Sales in South America Market, by Type (2026-2027)

Chapter Four: Value Chain (Impact of COVID-19)
4.1 VR and 360 Video Value Chain Analysis
4.1.1 Upstream
4.1.2 Downstream
4.2 COVID-19 Impact on VR and 360 Video Industry
4.2.1 Industrial Policy Issued Under the Epidemic Situation
4.3 Cost-Under the Epidemic Situation
4.3.1 Cost of Raw Material
4.4 Channel Analysis
4.4.1 Distribution Channel-Under the Epidemic Situation
4.4.2 Distributors

Chapter Five: Regional Market Forecast (2021-2027)
5.1 Global VR and 360 Video Sales and Growth Rate (2021-2027)
5.2 Global VR and 360 Video Sales Value and Growth Rate (2021-2027)

Chapter Six: VR and 360 Video Competitive Analysis
6.1 Koncept VR
6.1.1 Koncept VR Company Profiles
6.1.2 Koncept VR Product Introduction
6.1.3 Koncept VR VR and 360 Video Production, Revenue (2016-2021)
6.1.4 SWOT Analysis
6.2 Baobab Studios
6.2.1 Baobab Studios Company Profiles
6.2.2 Baobab Studios Product Introduction
6.2.3 Baobab Studios VR and 360 Video Production, Revenue (2016-2021)
6.2.4 SWOT Analysis
6.3 Emblematic Group
6.3.1 Emblematic Group Company Profiles
6.3.2 Emblematic Group Product Introduction
6.3.3 Emblematic Group VR and 360 Video Production, Revenue (2016-2021)
6.3.4 SWOT Analysis
6.4 Light Sail VR
6.4.1 Light Sail VR Company Profiles
6.4.2 Light Sail VR Product Introduction
6.4.3 Light Sail VR VR and 360 Video Production, Revenue (2016-2021)
6.4.4 SWOT Analysis
6.5 Penrose Studios
6.5.1 Penrose Studios Company Profiles
6.5.2 Penrose Studios Product Introduction
6.5.3 Penrose Studios VR and 360 Video Production, Revenue (2016-2021)
6.5.4 SWOT Analysis
6.6 Felix & Paul Studios
6.6.1 Felix & Paul Studios Company Profiles
6.6.2 Felix & Paul Studios Product Introduction
6.6.3 Felix & Paul Studios VR and 360 Video Production, Revenue (2016-2021)
6.6.4 SWOT Analysis
6.7 Fable Studio
6.7.1 Fable Studio Company Profiles
6.7.2 Fable Studio Product Introduction
6.7.3 Fable Studio VR and 360 Video Production, Revenue (2016-2021)
6.7.4 SWOT Analysis
6.8 VR Playhouse
6.8.1 VR Playhouse Company Profiles
6.8.2 VR Playhouse Product Introduction
6.8.3 VR Playhouse VR and 360 Video Production, Revenue (2016-2021)
6.8.4 SWOT Analysis
6.9 BigLook 360
6.9.1 BigLook 360 Company Profiles
6.9.2 BigLook 360 Product Introduction
6.9.3 BigLook 360 VR and 360 Video Production, Revenue (2016-2021)
6.9.4 SWOT Analysis
6.10 RYOT
6.10.1 RYOT Company Profiles
6.10.2 RYOT Product Introduction
6.10.3 RYOT VR and 360 Video Production, Revenue (2016-2021)
6.10.4 SWOT Analysis
6.11 Visualize Creative Limited
6.12 Vgers
6.13 WITHIN
6.14 Wheelhouse Media
6.15 Prosper XR
6.16 Spherica
6.17 VR Gorilla
6.18 Supersphere VR
6.19 Axis Images
6.20 360 Labs

Chapter Seven: Conclusion

List of Tables and Figures
Figure Product Introduction
Table Production (K Units) and Revenue (Million USD) of Major Players (2016-2021)
Figure Global VR and 360 Video Production Market Share of Top 5 Players
Table CAGR of Major Market (2021-2027)
Table CAGR in Terms of Production of Each Type (2026-2027)
Table CAGR in Terms of Production of Each Application (2026-2027)
Table Global VR and 360 Video Sales (K Unit) by Type (2026-2027)
Figure Global VR and 360 Video Sales (K Unit) and Growth Rate (2026-2027)
Figure Global VR and 360 Video Sales Market Share (%) by Type (2019 -2020)
Table Global VR and 360 Video Sales Value (Million USD) by Type (2026-2027)
Figure Global VR and 360 Video Sales Value (Million USD) and Growth Rate (2026-2027)
Figure Global VR and 360 Video Sales Value Market Share (%) by Type (2019-2020)
Table Global VR and 360 Video Sales (K Unit) by Application (2026-2027)
Table China VR and 360 Video Sales (K Unit) of Major Company (2016-2021)
Table China VR and 360 Video Sales Market Share of Major Company (2016-2021)
Table China VR and 360 Video Sales Value (Million USD) of Major Company (2016-2021)
Figure China VR and 360 Video Sales Value (Million USD) and Growth Rate (2016-2021)
Table China VR and 360 Video Sales Value Share of Major Company (2016-2021)
Table China VR and 360 Video Price (USD/Unit), by Type (2019-2020)
Table China VR and 360 Video Sales (Unit) by Type (2026-2027)
Figure China VR and 360 Video Sales (Unit) by Type (2026-2027)
Table EU VR and 360 Video Sales (K Unit) of Major Company (2016-2021)
Table EU VR and 360 Video Sales Market Share of Major Company (2016-2021)
Table EU VR and 360 Video Sales Value (Million USD) of Major Company (2016-2021)
Figure EU VR and 360 Video Sales Value (Million USD) and Growth Rate (2016-2021)
Table EU VR and 360 Video Sales Value Share of Major Company (2016-2021)
Table EU VR and 360 Video Price (USD/Unit), by Type (2019-2020)
Table EU VR and 360 Video Sales (Unit) by Type (2026-2027)
Figure EU VR and 360 Video Sales (Unit) by Type (2026-2027)
Table USA VR and 360 Video Sales (K Unit) of Major Company (2016-2021)
Table USA VR and 360 Video Sales Market Share of Major Company (2016-2021)
Table USA VR and 360 Video Sales Value (Million USD) of Major Company (2016-2021)
Figure USA VR and 360 Video Sales Value (Million USD) and Growth Rate (2016-2021)
Table USA VR and 360 Video Sales Value Share of Major Company (2016-2021)
Table USA VR and 360 Video Price (USD/Unit), by Type (2019-2020)
Table USA VR and 360 Video Sales (Unit) by Type (2026-2027)
Figure USA VR and 360 Video Sales (Unit) by Type (2026-2027)
Table Japan VR and 360 Video Sales (K Unit) of Major Company (2016-2021)
Table Japan VR and 360 Video Sales Market Share of Major Company (2016-2021)
Table Japan VR and 360 Video Sales Value (Million USD) of Major Company (2016-2021)
Figure Japan VR and 360 Video Sales Value (Million USD) and Growth Rate (2016-2021)
Table Japan VR and 360 Video Sales Value Share of Major Company (2016-2021)
Table Japan VR and 360 Video Price (USD/Unit), by Type (2019-2020)
Table Japan VR and 360 Video Sales (Unit) by Type (2026-2027)
Figure Japan VR and 360 Video Sales (Unit) by Type (2026-2027)
Table India VR and 360 Video Sales (K Unit) of Major Company (2016-2021)
Table India VR and 360 Video Sales Market Share of Major Company (2016-2021)
Table India VR and 360 Video Sales Value (Million USD) of Major Company (2016-2021)
Figure India VR and 360 Video Sales Value (Million USD) and Growth Rate (2016-2021)
Table India VR and 360 Video Sales Value Share of Major Company (2016-2021)
Table India VR and 360 Video Price (USD/Unit), by Type (2019-2020)
Table India VR and 360 Video Sales (Unit) by Type (2026-2027)
Figure India VR and 360 Video Sales (Unit) by Type (2026-2027)
Table Southeast Asia VR and 360 Video Sales (K Unit) of Major Company (2016-2021)
Table Southeast Asia VR and 360 Video Sales Market Share of Major Company (2016-2021)
Table Southeast Asia VR and 360 Video Sales Value (Million USD) of Major Company (2016-2021)
Figure Southeast Asia VR and 360 Video Sales Value (Million USD) and Growth Rate (2016-2021)
Table Southeast Asia VR and 360 Video Sales Value Share of Major Company (2016-2021)
Table Southeast Asia VR and 360 Video Price (USD/Unit), by Type (2019-2020)
Table Southeast Asia VR and 360 Video Sales (Unit) by Type (2026-2027)
Figure Southeast Asia VR and 360 Video Sales (Unit) by Type (2026-2027)
Table South America VR and 360 Video Sales (K Unit) of Major Company (2016-2021)
Table South America VR and 360 Video Sales Market Share of Major Company (2016-2021)
Table South America VR and 360 Video Sales Value (Million USD) of Major Company (2016-2021)
Figure South America VR and 360 Video Sales Value (Million USD) and Growth Rate (2016-2021)
Table South America VR and 360 Video Sales Value Share of Major Company (2016-2021)
Table South America VR and 360 Video Price (USD/Unit), by Type (2019-2020)
Table South America VR and 360 Video Sales (Unit) by Type (2026-2027)
Figure South America VR and 360 Video Sales (Unit) by Type (2026-2027)
Figure Value Chain Structure of VR and 360 Video
Table Value Chain
Table Key Suppliers of Raw Material/Components
Table Key Downstream Customer in Each Application Field
Table Industry News List of VR and 360 Video
Figure Cost Structure of VR and 360 Video in 2020
Table Distributors/Traders List
Table Regional Market Sales (K Unit) (2021-2027)
Table Regional Market Sales Share (2021-2027)
Figure Global VR and 360 Video Sales (Unit), Growth Rate & Market Share (2021-2027)
Table Regional Market Sales Value (Million USD) (2021-2027)
Table Regional Market Sales Value Share (2021-2027)
Figure Global VR and 360 Video Sales Value (Million USD), Growth Rate & Market Share (2021-2027)
Table Koncept VR Profiles
Table Koncept VR VR and 360 Video Product Introduction
Table Koncept VR VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Koncept VR SWOT Analysis
Table Baobab Studios Profiles
Table Baobab Studios VR and 360 Video Product Introduction
Table Baobab Studios VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Baobab Studios SWOT Analysis
Table Emblematic Group Profiles
Table Emblematic Group VR and 360 Video Product Introduction
Table Emblematic Group VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Emblematic Group SWOT Analysis
Table Light Sail VR Profiles
Table Light Sail VR VR and 360 Video Product Introduction
Table Light Sail VR VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Light Sail VR SWOT Analysis
Table Penrose Studios Profiles
Table Penrose Studios VR and 360 Video Product Introduction
Table Penrose Studios VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Penrose Studios SWOT Analysis
Table Felix & Paul Studios Profiles
Table Felix & Paul Studios VR and 360 Video Product Introduction
Table Felix & Paul Studios VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Felix & Paul Studios SWOT Analysis
Table Fable Studio Profiles
Table Fable Studio VR and 360 Video Product Introduction
Table Fable Studio VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Fable Studio SWOT Analysis
Table VR Playhouse Profiles
Table VR Playhouse VR and 360 Video Product Introduction
Table VR Playhouse VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure VR Playhouse SWOT Analysis
Table BigLook 360 Profiles
Table BigLook 360 VR and 360 Video Product Introduction
Table BigLook 360 VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure BigLook 360 SWOT Analysis
Table RYOT Profiles
Table RYOT VR and 360 Video Product Introduction
Table RYOT VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure RYOT SWOT Analysis
Table Visualize Creative Limited Profiles
Table Visualize Creative Limited VR and 360 Video Product Introduction
Table Visualize Creative Limited VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Visualize Creative Limited SWOT Analysis
Table Vgers Profiles
Table Vgers VR and 360 Video Product Introduction
Table Vgers VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Vgers SWOT Analysis
Table WITHIN Profiles
Table WITHIN VR and 360 Video Product Introduction
Table WITHIN VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure WITHIN SWOT Analysis
Table Wheelhouse Media Profiles
Table Wheelhouse Media VR and 360 Video Product Introduction
Table Wheelhouse Media VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Wheelhouse Media SWOT Analysis
Table Prosper XR Profiles
Table Prosper XR VR and 360 Video Product Introduction
Table Prosper XR VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Prosper XR SWOT Analysis
Table Spherica Profiles
Table Spherica VR and 360 Video Product Introduction
Table Spherica VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Spherica SWOT Analysis
Table VR Gorilla Profiles
Table VR Gorilla VR and 360 Video Product Introduction
Table VR Gorilla VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure VR Gorilla SWOT Analysis
Table Supersphere VR Profiles
Table Supersphere VR VR and 360 Video Product Introduction
Table Supersphere VR VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Supersphere VR SWOT Analysis
Table Axis Images Profiles
Table Axis Images VR and 360 Video Product Introduction
Table Axis Images VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Axis Images SWOT Analysis
Table 360 Labs Profiles
Table 360 Labs VR and 360 Video Product Introduction
Table 360 Labs VR and 360 Video Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)