Post-pandemic Era-Global VR and 360 Video Market 2015-2026, With Breakdown Data of Capacity, Sales, Production, Export, Import, Revenue, Price, Cost and Gross Margin | Analytical Research Cognizance

Post-pandemic Era-Global VR and 360 Video Market 2015-2026, With Breakdown Data of Capacity, Sales, Production, Export, Import, Revenue, Price, Cost and Gross Margin

Published by ARCXZ001
Report ID 1665424
Published date Mar 09, 2021
Category Manufacturing and Construction
Total Pages 118
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Summary

World trade was already slowing in 2019 before COVID 19 outbreak, weighed down by trade tensions and slowing economic growth, such as uncertainty generated from Brexit, the U.S.-China trade war, the Japan-South Korea trade war.

Trade is expected to fall by between 13% and 32% in 2020 as the COVID 19 pandemic disrupts normal economic activity and life around the world, according to the study of WTO.The decline in exports has been mainly due to the ongoing global slowdown, which got aggravated due to the current Covid-19 crisis. The latter resulted in large scale disruptions in supply chains and demand resulting in cancellation of orders.

XYZResearch’s analysis shows that as China started reopening its economy, world exports initially recovered across the board. But estimates of the expected recovery in 2021 are uncertain, with outcomes depending largely on the duration of the outbreak and the effectiveness of the policy responses.

This research report indicated that the global VR and 360 Video market was valued at USD XXX million in 2019, and it is expected to reach a value of USD XXX million by 2026, at a CAGR of XX % over the forecast period 2021-2026. In terms of the export, China occupied more than XX % export market share in 2019, India occupied XX %. XXX is the second largest region around the world, it occupied about XX % export market share in 2019. In terms of the Local Capacity, XXX is the largest region around the world, it occupied about XX % export market share in 2019.

Regional Segmentation (Value; Revenue, USD Million, 2015 - 2026) of VR and 360 Video Market by XYZResearch Include
China
EU
North America
Japan
India
Southeast Asia
South America
Middle East and Africa

Competitive Analysis; Who are the Major Players in VR and 360 Video Market?
Koncept VR
Baobab Studios
Emblematic Group
Light Sail VR
Penrose Studios
Felix & Paul Studios
Fable Studio
VR Playhouse
BigLook 360
RYOT
Visualize Creative Limited
Vgers
WITHIN
Wheelhouse Media
Prosper XR
Spherica
VR Gorilla
Supersphere VR
Axis Images
360 Labs
...

Major Type of VR and 360 Video Covered in XYZResearch report:
Documentary
The Film
TV Series
Other

Application Segments Covered in XYZResearch Market
Cinema
TV Station
Online Media
Other

For any other requirements, please feel free to contact us and we will provide you customized report.

Chapter One: Market Scope
1.1 Product Details and Introduction
1.1.1 Documentary -Product Introduction and Major Manufacturers
1.1.2 The Film -Product Introduction and Major Manufacturers
1.1.3 TV Series -Product Introduction and Major Manufacturers
1.1.4 Other -Product Introduction and Major Manufacturers
1.2 Market Snapshot
1.2.1 Major Companies Overview
1.2.2 Market Concentration
1.2.3 Six-Year Compound Annual Growth Rate (CAGR)

Chapter Two: Regional Market Analysis
2.1 China VR and 360 Video Status and Prospect (2015-2026)
2.1.1 China VR and 360 Video Market Size and Growth Rate (2015-2026)
2.1.2 China VR and 360 Video Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.2 EU VR and 360 Video Status and Prospect (2015-2026)
2.2.1 EU VR and 360 Video Market Size and Growth Rate (2015-2026)
2.2.2 EU VR and 360 Video Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.3 USA VR and 360 Video Status and Prospect (2015-2026)
2.3.1 USA VR and 360 Video Market Size and Growth Rate (2015-2026)
2.3.2 USA VR and 360 Video Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.4 Japan VR and 360 Video Status and Prospect (2015-2026)
2.4.1 Japan VR and 360 Video Market Size and Growth Rate (2015-2026)
2.4.2 Japan VR and 360 Video Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.5 India VR and 360 Video Status and Prospect (2015-2026)
2.5.1 India VR and 360 Video Market Size and Growth Rate (2015-2026)
2.5.2 India VR and 360 Video Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.6 Southeast Asia VR and 360 Video Status and Prospect (2015-2026)
2.6.1 Southeast Asia VR and 360 Video Market Size and Growth Rate (2015-2026)
2.6.2 Southeast Asia VR and 360 Video Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.7 South America VR and 360 Video Status and Prospect (2015-2026)
2.7.1 South America VR and 360 Video Market Size and Growth Rate (2015-2026)
2.7.2 South America VR and 360 Video Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.8 VR and 360 Video Status and Prospect (2015-2026)
2.8.1 VR and 360 Video Market Size and Growth Rate (2015-2026)
2.8.2 VR and 360 Video Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)

Chapter Three: Global VR and 360 Video Market Assessment by Segment
3.1 Global VR and 360 Video Capacity and Growth Rate
3.2 Global VR and 360 Video Sales by Type
3.3 Global VR and 360 Video Sales Revenue by Type
3.4 Global VR and 360 Video Consumption by Application

Chapter Four: Global VR and 360 Video Market Assessment by Regions
4.1 Global VR and 360 Video Production Analysis and Forecast by Regions (2015-2026)
4.2 Global VR and 360 Video Sales Analysis and Forecast by Regions (2015-2026)
4.3 Global VR and 360 Video Sales Revenue Analysis and Forecast by Regions (2015-2026)

Chapter Five: Value Chain (Impact of COVID-19)
5.1 VR and 360 Video Value Chain Analysis
5.1.1 Upstream
5.1.2 Downstream
5.2 COVID-19 Impact on VR and 360 Video Industry
5.2.1 Industrial Policy Issued Under the Epidemic Situation
5.3 Cost-Under the Epidemic Situation
5.3.1 Cost of Raw Material
5.4 Channel Analysis
5.4.1 Distribution Channel-Under the Epidemic Situation
5.4.2 Distributors

Chapter Six: Competitive Landscape
6.1 Global VR and 360 Video Capacity Market Share of Manufacturers (2019-2020)
6.2 Global VR and 360 Video Sales Market Share of Manufacturers (2019-2020)
6.3 Global VR and 360 Video Sales Revenue Market Share of Manufacturers (2019-2020)

Chapter Seven: VR and 360 Video Competitive Analysis
7.1 Koncept VR
7.1.1 Koncept VR Company Profiles
7.1.2 Koncept VR Product Introduction
7.1.3 Koncept VR VR and 360 Video Production, Revenue (2015-2020)
7.1.4 SWOT Analysis
7.2 Baobab Studios
7.2.1 Baobab Studios Company Profiles
7.2.2 Baobab Studios Product Introduction
7.2.3 Baobab Studios VR and 360 Video Production, Revenue (2015-2020)
7.2.4 SWOT Analysis
7.3 Emblematic Group
7.3.1 Emblematic Group Company Profiles
7.3.2 Emblematic Group Product Introduction
7.3.3 Emblematic Group VR and 360 Video Production, Revenue (2015-2020)
7.3.4 SWOT Analysis
7.4 Light Sail VR
7.4.1 Light Sail VR Company Profiles
7.4.2 Light Sail VR Product Introduction
7.4.3 Light Sail VR VR and 360 Video Production, Revenue (2015-2020)
7.4.4 SWOT Analysis
7.5 Penrose Studios
7.5.1 Penrose Studios Company Profiles
7.5.2 Penrose Studios Product Introduction
7.5.3 Penrose Studios VR and 360 Video Production, Revenue (2015-2020)
7.5.4 SWOT Analysis
7.6 Felix & Paul Studios
7.6.1 Felix & Paul Studios Company Profiles
7.6.2 Felix & Paul Studios Product Introduction
7.6.3 Felix & Paul Studios VR and 360 Video Production, Revenue (2015-2020)
7.6.4 SWOT Analysis
7.7 Fable Studio
7.7.1 Fable Studio Company Profiles
7.7.2 Fable Studio Product Introduction
7.7.3 Fable Studio VR and 360 Video Production, Revenue (2015-2020)
7.7.4 SWOT Analysis
7.8 VR Playhouse
7.8.1 VR Playhouse Company Profiles
7.8.2 VR Playhouse Product Introduction
7.8.3 VR Playhouse VR and 360 Video Production, Revenue (2015-2020)
7.8.4 SWOT Analysis
7.9 BigLook 360
7.9.1 BigLook 360 Company Profiles
7.9.2 BigLook 360 Product Introduction
7.9.3 BigLook 360 VR and 360 Video Production, Revenue (2015-2020)
7.9.4 SWOT Analysis
7.10 RYOT
7.10.1 RYOT Company Profiles
7.10.2 RYOT Product Introduction
7.10.3 RYOT VR and 360 Video Production, Revenue (2015-2020)
7.10.4 SWOT Analysis
7.11 Visualize Creative Limited
7.12 Vgers
7.13 WITHIN
7.14 Wheelhouse Media
7.15 Prosper XR
7.16 Spherica
7.17 VR Gorilla
7.18 Supersphere VR
7.19 Axis Images
7.20 360 Labs

Chapter Eight: Conclusion

List of Tables and Figures
Figure Product Introduction
Table Production (K Units) and Revenue (Million USD) of Major Players (2015-2020)
Figure Global VR and 360 Video Production Market Share of Top 5 Players
Table CAGR of Major Market (2021-2026)
Table CAGR in Terms of Production of Each Type (2015-2026)
Table CAGR in Terms of Production of Each Application (2015-2026)
Table Global VR and 360 Video Sales (K Unit) by Type (2015-2026)
Figure Global VR and 360 Video Sales (K Unit) and Growth Rate (2015-2026)
Figure Global VR and 360 Video Sales Market Share (%) by Type (2019 -2020)
Table Global VR and 360 Video Sales Value (Million USD) by Type (2015-2026)
Figure Global VR and 360 Video Sales Value (Million USD) and Growth Rate (2015-2026)
Figure Global VR and 360 Video Sales Value Market Share (%) by Type (2019-2020)
Table Global VR and 360 Video Sales (K Unit) by Application (2015-2026)
Figure China VR and 360 Video Production Value (Million USD) and Growth Rate (2015-2026)
Table China VR and 360 Video Local Capacity, Import, Export and Local Consumption (2015-2020)
Figure EU VR and 360 Video Production Value (Million USD) and Growth Rate (2015-2026)
Table EU VR and 360 Video Local Capacity, Import, Export and Local Consumption (2015-2020)
Figure North America VR and 360 Video Production Value (Million USD) and Growth Rate (2015-2026)
Table North America VR and 360 Video Local Capacity, Import, Export and Local Consumption (2015-2020)
Figure Japan VR and 360 Video Production Value (Million USD) and Growth Rate (2015-2026)
Table Japan VR and 360 Video Local Capacity, Import, Export and Local Consumption (2015-2020)
Figure India VR and 360 Video Production Value (Million USD) and Growth Rate (2015-2026)
Table India VR and 360 Video Local Capacity, Import, Export and Local Consumption (2015-2020)
Figure Southeast Asia VR and 360 Video Production Value (Million USD) and Growth Rate (2015-2026)
Table Southeast Asia VR and 360 Video Local Capacity, Import, Export and Local Consumption (2015-2020)
Figure South America VR and 360 Video Production Value (Million USD) and Growth Rate (2015-2026)
Table South America VR and 360 Video Local Capacity, Import, Export and Local Consumption (2015-2020)
Figure Middle East and Africa VR and 360 Video Production Value (Million USD) and Growth Rate (2015-2026)
Table Middle East and Africa VR and 360 Video Local Capacity, Import, Export and Local Consumption (2015-2020)
Table Global VR and 360 Video Capacity (K Units) and Growth Rate (2015-2026)
Figure Global VR and 360 Video Capacity (K Units) and Growth Rate (2015-2026)
Table Global VR and 360 Video Sales (Unit) by Type (2015-2026)
Figure Global VR and 360 Video Sales(Unit) and Growth Rate (2015-2026)
Table Sales Market Share (%) by Type (2019-2026)
Table Global VR and 360 Video Sales Revenue (Million USD) by Type (2015-2026)
Figure Global VR and 360 Video Sales Revenue (Million USD) and Growth Rate (2015-2026)
Table Sales Revenue Market Share (%) by Type (2019-2026)
Table Global VR and 360 Video Consumption (Unit) by Application (2015-2026)
Figure Global VR and 360 Video Consumption (Unit) and Growth Rate (2015-2026)
Table Consumption Market Share (%) by Application (2019-2026)
Table Global VR and 360 Video Production (K Unite) by Regions (2015-2020)
Table Global VR and 360 Video CAGR (%) in term of Production and Market Share by Regions (2015-2026)
Figure Global VR and 360 Video Production Share by Regions (2019-2020)
Table Global VR and 360 Video Sales (K Unite) by Regions (2015-2020)
Table Global VR and 360 Video CAGR (%) in term of Sales and Market Share by Regions (2015-2026)
Figure Global VR and 360 Video Sales Share by Regions (2019-2020)
Table Global VR and 360 Video Sales Revenue (Million USD) by Regions (2015-2020)
Table Global VR and 360 Video CAGR (%) in term of Sales Revenue and Market Share by Regions (2015-2026)
Figure Global VR and 360 Video Sales Revenue Share by Regions (2019-2020)
Figure Value Chain Structure of VR and 360 Video
Table Value Chain
Table Key Suppliers of Raw Material/Components
Table Key Downstream Customer in Each Application Field
Table Industry News List of VR and 360 Video
Figure Cost Structure of VR and 360 Video in 2020
Table Global VR and 360 Video Capacity Share of Manufacturers (2019-2020)
Figure Global VR and 360 Video Capacity Share of Manufacturers (2019-2020)
Table Global VR and 360 Video Sales Market Share of Manufacturers (2019-2020)
Figure Global VR and 360 Video Sales Market Share of Manufacturers (2019-2020)
Table Global VR and 360 Video Sales Revenue Market Share of Manufacturers (2019-2020)
Figure Global VR and 360 Video Sales Revenue Market Share of Manufacturers (2019-2020)
Figure Global VR and 360 Video Sales Value (Million USD), Growth Rate & Market Share (2021-2026)
Table Koncept VR Profiles
Table Koncept VR VR and 360 Video Product Introduction
Table Koncept VR VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Koncept VR SWOT Analysis
Table Baobab Studios Profiles
Table Baobab Studios VR and 360 Video Product Introduction
Table Baobab Studios VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Baobab Studios SWOT Analysis
Table Emblematic Group Profiles
Table Emblematic Group VR and 360 Video Product Introduction
Table Emblematic Group VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Emblematic Group SWOT Analysis
Table Light Sail VR Profiles
Table Light Sail VR VR and 360 Video Product Introduction
Table Light Sail VR VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Light Sail VR SWOT Analysis
Table Penrose Studios Profiles
Table Penrose Studios VR and 360 Video Product Introduction
Table Penrose Studios VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Penrose Studios SWOT Analysis
Table Felix & Paul Studios Profiles
Table Felix & Paul Studios VR and 360 Video Product Introduction
Table Felix & Paul Studios VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Felix & Paul Studios SWOT Analysis
Table Fable Studio Profiles
Table Fable Studio VR and 360 Video Product Introduction
Table Fable Studio VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Fable Studio SWOT Analysis
Table VR Playhouse Profiles
Table VR Playhouse VR and 360 Video Product Introduction
Table VR Playhouse VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure VR Playhouse SWOT Analysis
Table BigLook 360 Profiles
Table BigLook 360 VR and 360 Video Product Introduction
Table BigLook 360 VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure BigLook 360 SWOT Analysis
Table RYOT Profiles
Table RYOT VR and 360 Video Product Introduction
Table RYOT VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure RYOT SWOT Analysis
Table Visualize Creative Limited Profiles
Table Visualize Creative Limited VR and 360 Video Product Introduction
Table Visualize Creative Limited VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Visualize Creative Limited SWOT Analysis
Table Vgers Profiles
Table Vgers VR and 360 Video Product Introduction
Table Vgers VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Vgers SWOT Analysis
Table WITHIN Profiles
Table WITHIN VR and 360 Video Product Introduction
Table WITHIN VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure WITHIN SWOT Analysis
Table Wheelhouse Media Profiles
Table Wheelhouse Media VR and 360 Video Product Introduction
Table Wheelhouse Media VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Wheelhouse Media SWOT Analysis
Table Prosper XR Profiles
Table Prosper XR VR and 360 Video Product Introduction
Table Prosper XR VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Prosper XR SWOT Analysis
Table Spherica Profiles
Table Spherica VR and 360 Video Product Introduction
Table Spherica VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Spherica SWOT Analysis
Table VR Gorilla Profiles
Table VR Gorilla VR and 360 Video Product Introduction
Table VR Gorilla VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure VR Gorilla SWOT Analysis
Table Supersphere VR Profiles
Table Supersphere VR VR and 360 Video Product Introduction
Table Supersphere VR VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Supersphere VR SWOT Analysis
Table Axis Images Profiles
Table Axis Images VR and 360 Video Product Introduction
Table Axis Images VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure Axis Images SWOT Analysis
Table 360 Labs Profiles
Table 360 Labs VR and 360 Video Product Introduction
Table 360 Labs VR and 360 Video Capacity (K Unit), Sales (K Unit), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Figure 360 Labs SWOT Analysis