(Post-pandemic Era)-Global K-12 Game-based Learning Market (Sales, Revenue, Price, Gross Profit and Competitors Analysis of Major Market) from 2016-2027 | Analytical Research Cognizance

(Post-pandemic Era)-Global K-12 Game-based Learning Market (Sales, Revenue, Price, Gross Profit and Competitors Analysis of Major Market) from 2016-2027

Published by ARCXZ001
Report ID 1664890
Published date Mar 09, 2021
Category Business
Total Pages 106
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Summary

As the world continues to deal with COVID-19, economies are moving into recession, under multiple adverse factors, the GDP of European and American countries in the second quarter suffered a historical contraction. At an annualized rate, the US GDP fell by 32.9% month on month, while the overall GDP of the euro zone fell by 12.1%.

Moreover, the economic prospects of Europe and the United States in the third quarter under the epidemic situation are hardly optimistic. The resumption of work and production not only brought economic data back, but also triggered a rebound in the epidemic situation. At present, the United States is still the 'epicenter' of the global epidemic. The total number of confirmed cases has exceeded 4.8 million, and the epidemic situation in some European countries has also rebounded. Affected by this, more than 20 states in the United States have announced the suspension or withdrawal of part of the economic restart plan. Britain and Italy have also decided to extend the state of emergency. The rebound of the epidemic situation has posed considerable risks to the economic prospects of Europe and the United States.
In the second quarter of this year, US GDP shrank by 9.5% on a month on month basis, or 32.9% at an annual rate, the largest decline since the 1940s. Data show that the sharp decline in personal consumption is the main drag on the U.S. GDP growth in the second quarter.
Compared with the United States, Europe's economic contraction in the second quarter was smaller, but it was also the lowest on record, with Germany and France contracting more than 10%. According to the data released by the Federal Bureau of statistics, Germany's GDP fell by 10.1% in the second quarter after adjusting for prices, seasons and working days, the largest decline since the quarterly economic data were available in 1970.
Thanks to the effective control and policy support of the new epidemic, China's economy rebounded sharply in the second quarter. The growth rate of manufacturing industry, which accounted for about 28% of GDP, rebounded sharply to 4.4% from the negative value in the first quarter. Chinese original equipment manufacturers (OEMs) and suppliers are ramping up production. And there are increased investments in digital footprints in manufacturing. OEMs in other parts of the world are offering incentives to drive sales. XYZResearch published a report for global K-12 Game-based Learning market in this environment.

In terms of revenue, this research report indicated that the global K-12 Game-based Learning market was valued at USD XXX million in 2020, and it is expected to reach a value of USD XXX million by 2027, at a CAGR of XX % over the forecast period 2021-2027. Correspondingly, the forecast analysis of K-12 Game-based Learning industry comprises of China, USA, Japan, India, Korea and South America, with the production and revenue data in each of the sub-segments.

The GlassLab aims at producing XX K Units K-12 Game-based Learning in 2020, with XX % production to take place in global market, Microsoft accounts for a volume share of XX %.

Regional Segmentation (Value; Revenue, USD Million, 2026-2027) of K-12 Game-based Learning Market by XYZResearch Include
China
EU
USA
Japan
India
Southeast Asia
South America

Competitive Analysis; Who are the Major Players in K-12 Game-based Learning Market?
GlassLab
Microsoft
Osmo
PlayGen
Banzai Labs
BrainQuake
Filament Games
Gameloft
...

Major Type of K-12 Game-based Learning Covered in XYZResearch report:
Subject-Specific Games
Language Learning Games

Application Segments Covered in XYZResearch Market
Pre-primary School
Primary School
Middle School
High School

For any other requirements, please feel free to contact us and we will provide you customized report.

Chapter One: Market Scope
1.1 Product Details and Introduction
1.1.1 Subject-Specific Games -Product Introduction and Major Manufacturers
1.1.2 Language Learning Games -Product Introduction and Major Manufacturers
1.2 Market Snapshot
1.2.1 Major Companies Overview
1.2.2 Market Concentration
1.2.3 Six-Year Compound Annual Growth Rate (CAGR)

Chapter Two: Global K-12 Game-based Learning Market Assessment, by Segmentation
2.1 Type Breakdown Estimates & Forecast, Sales Volume (2026-2027)
2.2 Type Breakdown Estimates & Forecast, Sales Value (2026-2027)
2.3 Application Breakdown Estimates & Forecast, by Application (2026-2027)

Chapter Three: Regional Market Analysis
3.1 China K-12 Game-based Learning Market
3.1.1 Top Companies leading K-12 Game-based Learning Development in China (2016-2021)
3.1.2 Sales Value of Major Company in China Market (2016-2021)
3.1.3 China K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
3.1.4 Sales in China Market, by Type (2026-2027)
3.2 EU K-12 Game-based Learning Market
3.2.1 Top Companies leading K-12 Game-based Learning Development in EU (2016-2021)
3.2.2 Sales Value of Major Company in EU Market (2016-2021)
3.2.3 EU K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
3.2.4 Sales in EU Market, by Type (2026-2027)
3.3 USA K-12 Game-based Learning Market
3.3.1 Top Companies leading K-12 Game-based Learning Development in USA (2016-2021)
3.3.2 Sales Value of Major Company in USA Market (2016-2021)
3.3.3 USA K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
3.3.4 Sales in USA Market, by Type (2026-2027)
3.4 Japan K-12 Game-based Learning Market
3.4.1 Top Companies leading K-12 Game-based Learning Development in Japan (2016-2021)
3.4.2 Sales Value of Major Company in Japan Market (2016-2021)
3.4.3 Japan K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
3.4.4 Sales in Japan Market, by Type (2026-2027)
3.5 India K-12 Game-based Learning Market
3.5.1 Top Companies leading K-12 Game-based Learning Development in India (2016-2021)
3.5.2 Sales Value of Major Company in India Market (2016-2021)
3.5.3 India K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
3.5.4 Sales in India Market, by Type (2026-2027)
3.6 Southeast Asia K-12 Game-based Learning Market
3.6.1 Top Companies leading K-12 Game-based Learning Development in Southeast Asia (2016-2021)
3.6.2 Sales Value of Major Company in Southeast Asia Market (2016-2021)
3.6.3 Southeast Asia K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
3.6.4 Sales in Southeast Asia Market, by Type (2026-2027)
3.7 South America K-12 Game-based Learning Market
3.7.1 Top Companies leading K-12 Game-based Learning Development in South America (2016-2021)
3.7.2 Sales Value of Major Company in South America Market (2016-2021)
3.7.3 South America K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
3.7.4 Sales in South America Market, by Type (2026-2027)

Chapter Four: Value Chain (Impact of COVID-19)
4.1 K-12 Game-based Learning Value Chain Analysis
4.1.1 Upstream
4.1.2 Downstream
4.2 COVID-19 Impact on K-12 Game-based Learning Industry
4.2.1 Industrial Policy Issued Under the Epidemic Situation
4.3 Cost-Under the Epidemic Situation
4.3.1 Cost of Raw Material
4.4 Channel Analysis
4.4.1 Distribution Channel-Under the Epidemic Situation
4.4.2 Distributors

Chapter Five: Regional Market Forecast (2021-2027)
5.1 Global K-12 Game-based Learning Sales and Growth Rate (2021-2027)
5.2 Global K-12 Game-based Learning Sales Value and Growth Rate (2021-2027)

Chapter Six: K-12 Game-based Learning Competitive Analysis
6.1 GlassLab
6.1.1 GlassLab Company Profiles
6.1.2 GlassLab Product Introduction
6.1.3 GlassLab K-12 Game-based Learning Production, Revenue (2016-2021)
6.1.4 SWOT Analysis
6.2 Microsoft
6.2.1 Microsoft Company Profiles
6.2.2 Microsoft Product Introduction
6.2.3 Microsoft K-12 Game-based Learning Production, Revenue (2016-2021)
6.2.4 SWOT Analysis
6.3 Osmo
6.3.1 Osmo Company Profiles
6.3.2 Osmo Product Introduction
6.3.3 Osmo K-12 Game-based Learning Production, Revenue (2016-2021)
6.3.4 SWOT Analysis
6.4 PlayGen
6.4.1 PlayGen Company Profiles
6.4.2 PlayGen Product Introduction
6.4.3 PlayGen K-12 Game-based Learning Production, Revenue (2016-2021)
6.4.4 SWOT Analysis
6.5 Banzai Labs
6.5.1 Banzai Labs Company Profiles
6.5.2 Banzai Labs Product Introduction
6.5.3 Banzai Labs K-12 Game-based Learning Production, Revenue (2016-2021)
6.5.4 SWOT Analysis
6.6 BrainQuake
6.6.1 BrainQuake Company Profiles
6.6.2 BrainQuake Product Introduction
6.6.3 BrainQuake K-12 Game-based Learning Production, Revenue (2016-2021)
6.6.4 SWOT Analysis
6.7 Filament Games
6.7.1 Filament Games Company Profiles
6.7.2 Filament Games Product Introduction
6.7.3 Filament Games K-12 Game-based Learning Production, Revenue (2016-2021)
6.7.4 SWOT Analysis
6.8 Gameloft
6.8.1 Gameloft Company Profiles
6.8.2 Gameloft Product Introduction
6.8.3 Gameloft K-12 Game-based Learning Production, Revenue (2016-2021)
6.8.4 SWOT Analysis

Chapter Seven: Conclusion

List of Tables and Figures
Figure Product Introduction
Table Production (K Units) and Revenue (Million USD) of Major Players (2016-2021)
Figure Global K-12 Game-based Learning Production Market Share of Top 5 Players
Table CAGR of Major Market (2021-2027)
Table CAGR in Terms of Production of Each Type (2026-2027)
Table CAGR in Terms of Production of Each Application (2026-2027)
Table Global K-12 Game-based Learning Sales (K Unit) by Type (2026-2027)
Figure Global K-12 Game-based Learning Sales (K Unit) and Growth Rate (2026-2027)
Figure Global K-12 Game-based Learning Sales Market Share (%) by Type (2019 -2020)
Table Global K-12 Game-based Learning Sales Value (Million USD) by Type (2026-2027)
Figure Global K-12 Game-based Learning Sales Value (Million USD) and Growth Rate (2026-2027)
Figure Global K-12 Game-based Learning Sales Value Market Share (%) by Type (2019-2020)
Table Global K-12 Game-based Learning Sales (K Unit) by Application (2026-2027)
Table China K-12 Game-based Learning Sales (K Unit) of Major Company (2016-2021)
Table China K-12 Game-based Learning Sales Market Share of Major Company (2016-2021)
Table China K-12 Game-based Learning Sales Value (Million USD) of Major Company (2016-2021)
Figure China K-12 Game-based Learning Sales Value (Million USD) and Growth Rate (2016-2021)
Table China K-12 Game-based Learning Sales Value Share of Major Company (2016-2021)
Table China K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
Table China K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Figure China K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Table EU K-12 Game-based Learning Sales (K Unit) of Major Company (2016-2021)
Table EU K-12 Game-based Learning Sales Market Share of Major Company (2016-2021)
Table EU K-12 Game-based Learning Sales Value (Million USD) of Major Company (2016-2021)
Figure EU K-12 Game-based Learning Sales Value (Million USD) and Growth Rate (2016-2021)
Table EU K-12 Game-based Learning Sales Value Share of Major Company (2016-2021)
Table EU K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
Table EU K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Figure EU K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Table USA K-12 Game-based Learning Sales (K Unit) of Major Company (2016-2021)
Table USA K-12 Game-based Learning Sales Market Share of Major Company (2016-2021)
Table USA K-12 Game-based Learning Sales Value (Million USD) of Major Company (2016-2021)
Figure USA K-12 Game-based Learning Sales Value (Million USD) and Growth Rate (2016-2021)
Table USA K-12 Game-based Learning Sales Value Share of Major Company (2016-2021)
Table USA K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
Table USA K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Figure USA K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Table Japan K-12 Game-based Learning Sales (K Unit) of Major Company (2016-2021)
Table Japan K-12 Game-based Learning Sales Market Share of Major Company (2016-2021)
Table Japan K-12 Game-based Learning Sales Value (Million USD) of Major Company (2016-2021)
Figure Japan K-12 Game-based Learning Sales Value (Million USD) and Growth Rate (2016-2021)
Table Japan K-12 Game-based Learning Sales Value Share of Major Company (2016-2021)
Table Japan K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
Table Japan K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Figure Japan K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Table India K-12 Game-based Learning Sales (K Unit) of Major Company (2016-2021)
Table India K-12 Game-based Learning Sales Market Share of Major Company (2016-2021)
Table India K-12 Game-based Learning Sales Value (Million USD) of Major Company (2016-2021)
Figure India K-12 Game-based Learning Sales Value (Million USD) and Growth Rate (2016-2021)
Table India K-12 Game-based Learning Sales Value Share of Major Company (2016-2021)
Table India K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
Table India K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Figure India K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Table Southeast Asia K-12 Game-based Learning Sales (K Unit) of Major Company (2016-2021)
Table Southeast Asia K-12 Game-based Learning Sales Market Share of Major Company (2016-2021)
Table Southeast Asia K-12 Game-based Learning Sales Value (Million USD) of Major Company (2016-2021)
Figure Southeast Asia K-12 Game-based Learning Sales Value (Million USD) and Growth Rate (2016-2021)
Table Southeast Asia K-12 Game-based Learning Sales Value Share of Major Company (2016-2021)
Table Southeast Asia K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
Table Southeast Asia K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Figure Southeast Asia K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Table South America K-12 Game-based Learning Sales (K Unit) of Major Company (2016-2021)
Table South America K-12 Game-based Learning Sales Market Share of Major Company (2016-2021)
Table South America K-12 Game-based Learning Sales Value (Million USD) of Major Company (2016-2021)
Figure South America K-12 Game-based Learning Sales Value (Million USD) and Growth Rate (2016-2021)
Table South America K-12 Game-based Learning Sales Value Share of Major Company (2016-2021)
Table South America K-12 Game-based Learning Price (USD/Unit), by Type (2019-2020)
Table South America K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Figure South America K-12 Game-based Learning Sales (Unit) by Type (2026-2027)
Figure Value Chain Structure of K-12 Game-based Learning
Table Value Chain
Table Key Suppliers of Raw Material/Components
Table Key Downstream Customer in Each Application Field
Table Industry News List of K-12 Game-based Learning
Figure Cost Structure of K-12 Game-based Learning in 2020
Table Distributors/Traders List
Table Regional Market Sales (K Unit) (2021-2027)
Table Regional Market Sales Share (2021-2027)
Figure Global K-12 Game-based Learning Sales (Unit), Growth Rate & Market Share (2021-2027)
Table Regional Market Sales Value (Million USD) (2021-2027)
Table Regional Market Sales Value Share (2021-2027)
Figure Global K-12 Game-based Learning Sales Value (Million USD), Growth Rate & Market Share (2021-2027)
Table GlassLab Profiles
Table GlassLab K-12 Game-based Learning Product Introduction
Table GlassLab K-12 Game-based Learning Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure GlassLab SWOT Analysis
Table Microsoft Profiles
Table Microsoft K-12 Game-based Learning Product Introduction
Table Microsoft K-12 Game-based Learning Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Microsoft SWOT Analysis
Table Osmo Profiles
Table Osmo K-12 Game-based Learning Product Introduction
Table Osmo K-12 Game-based Learning Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Osmo SWOT Analysis
Table PlayGen Profiles
Table PlayGen K-12 Game-based Learning Product Introduction
Table PlayGen K-12 Game-based Learning Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure PlayGen SWOT Analysis
Table Banzai Labs Profiles
Table Banzai Labs K-12 Game-based Learning Product Introduction
Table Banzai Labs K-12 Game-based Learning Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Banzai Labs SWOT Analysis
Table BrainQuake Profiles
Table BrainQuake K-12 Game-based Learning Product Introduction
Table BrainQuake K-12 Game-based Learning Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure BrainQuake SWOT Analysis
Table Filament Games Profiles
Table Filament Games K-12 Game-based Learning Product Introduction
Table Filament Games K-12 Game-based Learning Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)
Figure Filament Games SWOT Analysis
Table Gameloft Profiles
Table Gameloft K-12 Game-based Learning Product Introduction
Table Gameloft K-12 Game-based Learning Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2016-2021)