Global Gaming Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread) | Analytical Research Cognizance

Global Gaming Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)

Published by ARCMA001
Report ID 1197115
Published date Aug 04, 2020
Category Electronics
Total Pages 113
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The Gaming market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global Gaming market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global Gaming market. The report focuses on well-known providers in the global Gaming industry, market segments, competition, and the macro environment.

Under COVID-19 Outbreak, how the Gaming Industry will develop is also analyzed in detail in Chapter 1.7 of the report.
In Chapter 2.4, we analyzed industry trends in the context of COVID-19.
In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.
In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.
In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.

A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.

Key players in the global Gaming market covered in Chapter 4:
GungHo Online Entertainment Inc.
NetEase Inc.
Sony Corp.
Bandai Namco Entertainment Inc.
CyberAgent Inc.
The Walt Disney Co
Activision Blizzard Inc.
Electronic Arts Inc.
Microsoft Corp.
Tencent Holdings Ltd.

In Chapter 11 and 13.3, on the basis of types, the Gaming market from 2015 to 2026 is primarily split into:
Console Gaming
Mobile Gaming
PC Gaming
Others

In Chapter 12 and 13.4, on the basis of applications, the Gaming market from 2015 to 2026 covers:
Online
Offline

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:
North America (Covered in Chapter 6 and 13)
United States
Canada
Mexico
Europe (Covered in Chapter 7 and 13)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 8 and 13)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 9 and 13)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 10 and 13)
Brazil
Argentina
Columbia
Chile
Others

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2026

Chapter One: Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Regulatory Scenario by Region/Country
1.4 Market Investment Scenario Strategic
1.5 Market Analysis by Type
1.5.1 Global Gaming Market Share by Type (2020-2026)
1.5.2 Console Gaming
1.5.3 Mobile Gaming
1.5.4 PC Gaming
1.5.5 Others
1.6 Market by Application
1.6.1 Global Gaming Market Share by Application (2020-2026)
1.6.2 Online
1.6.3 Offline
1.7 Gaming Industry Development Trends under COVID-19 Outbreak
1.7.1 Global COVID-19 Status Overview
1.7.2 Influence of COVID-19 Outbreak on Gaming Industry Development

Chapter Two: Global Market Growth Trends
2.1 Industry Trends
2.1.1 SWOT Analysis
2.1.2 Porter’s Five Forces Analysis
2.2 Potential Market and Growth Potential Analysis
2.3 Industry News and Policies by Regions
2.3.1 Industry News
2.3.2 Industry Policies
2.4 Industry Trends Under COVID-19

Chapter Three: Value Chain of Gaming Market
3.1 Value Chain Status
3.2 Gaming Manufacturing Cost Structure Analysis
3.2.1 Production Process Analysis
3.2.2 Manufacturing Cost Structure of Gaming
3.2.3 Labor Cost of Gaming
3.2.3.1 Labor Cost of Gaming Under COVID-19
3.3 Sales and Marketing Model Analysis
3.4 Downstream Major Customer Analysis (by Region)
3.5 Value Chain Status Under COVID-19

Chapter Four: Players Profiles
4.1 GungHo Online Entertainment Inc.
4.1.1 GungHo Online Entertainment Inc. Basic Information
4.1.2 Gaming Product Profiles, Application and Specification
4.1.3 GungHo Online Entertainment Inc. Gaming Market Performance (2015-2020)
4.1.4 GungHo Online Entertainment Inc. Business Overview
4.2 NetEase Inc.
4.2.1 NetEase Inc. Basic Information
4.2.2 Gaming Product Profiles, Application and Specification
4.2.3 NetEase Inc. Gaming Market Performance (2015-2020)
4.2.4 NetEase Inc. Business Overview
4.3 Sony Corp.
4.3.1 Sony Corp. Basic Information
4.3.2 Gaming Product Profiles, Application and Specification
4.3.3 Sony Corp. Gaming Market Performance (2015-2020)
4.3.4 Sony Corp. Business Overview
4.4 Bandai Namco Entertainment Inc.
4.4.1 Bandai Namco Entertainment Inc. Basic Information
4.4.2 Gaming Product Profiles, Application and Specification
4.4.3 Bandai Namco Entertainment Inc. Gaming Market Performance (2015-2020)
4.4.4 Bandai Namco Entertainment Inc. Business Overview
4.5 CyberAgent Inc.
4.5.1 CyberAgent Inc. Basic Information
4.5.2 Gaming Product Profiles, Application and Specification
4.5.3 CyberAgent Inc. Gaming Market Performance (2015-2020)
4.5.4 CyberAgent Inc. Business Overview
4.6 The Walt Disney Co
4.6.1 The Walt Disney Co Basic Information
4.6.2 Gaming Product Profiles, Application and Specification
4.6.3 The Walt Disney Co Gaming Market Performance (2015-2020)
4.6.4 The Walt Disney Co Business Overview
4.7 Activision Blizzard Inc.
4.7.1 Activision Blizzard Inc. Basic Information
4.7.2 Gaming Product Profiles, Application and Specification
4.7.3 Activision Blizzard Inc. Gaming Market Performance (2015-2020)
4.7.4 Activision Blizzard Inc. Business Overview
4.8 Electronic Arts Inc.
4.8.1 Electronic Arts Inc. Basic Information
4.8.2 Gaming Product Profiles, Application and Specification
4.8.3 Electronic Arts Inc. Gaming Market Performance (2015-2020)
4.8.4 Electronic Arts Inc. Business Overview
4.9 Microsoft Corp.
4.9.1 Microsoft Corp. Basic Information
4.9.2 Gaming Product Profiles, Application and Specification
4.9.3 Microsoft Corp. Gaming Market Performance (2015-2020)
4.9.4 Microsoft Corp. Business Overview
4.10 Tencent Holdings Ltd.
4.10.1 Tencent Holdings Ltd. Basic Information
4.10.2 Gaming Product Profiles, Application and Specification
4.10.3 Tencent Holdings Ltd. Gaming Market Performance (2015-2020)
4.10.4 Tencent Holdings Ltd. Business Overview

Chapter Five: Global Gaming Market Analysis by Regions
5.1 Global Gaming Sales, Revenue and Market Share by Regions
5.1.1 Global Gaming Sales by Regions (2015-2020)
5.1.2 Global Gaming Revenue by Regions (2015-2020)
5.2 North America Gaming Sales and Growth Rate (2015-2020)
5.3 Europe Gaming Sales and Growth Rate (2015-2020)
5.4 Asia-Pacific Gaming Sales and Growth Rate (2015-2020)
5.5 Middle East and Africa Gaming Sales and Growth Rate (2015-2020)
5.6 South America Gaming Sales and Growth Rate (2015-2020)

Chapter Six: North America Gaming Market Analysis by Countries
6.1 North America Gaming Sales, Revenue and Market Share by Countries
6.1.1 North America Gaming Sales by Countries (2015-2020)
6.1.2 North America Gaming Revenue by Countries (2015-2020)
6.1.3 North America Gaming Market Under COVID-19
6.2 United States Gaming Sales and Growth Rate (2015-2020)
6.2.1 United States Gaming Market Under COVID-19
6.3 Canada Gaming Sales and Growth Rate (2015-2020)
6.4 Mexico Gaming Sales and Growth Rate (2015-2020)

Chapter Seven: Europe Gaming Market Analysis by Countries
7.1 Europe Gaming Sales, Revenue and Market Share by Countries
7.1.1 Europe Gaming Sales by Countries (2015-2020)
7.1.2 Europe Gaming Revenue by Countries (2015-2020)
7.1.3 Europe Gaming Market Under COVID-19
7.2 Germany Gaming Sales and Growth Rate (2015-2020)
7.2.1 Germany Gaming Market Under COVID-19
7.3 UK Gaming Sales and Growth Rate (2015-2020)
7.3.1 UK Gaming Market Under COVID-19
7.4 France Gaming Sales and Growth Rate (2015-2020)
7.4.1 France Gaming Market Under COVID-19
7.5 Italy Gaming Sales and Growth Rate (2015-2020)
7.5.1 Italy Gaming Market Under COVID-19
7.6 Spain Gaming Sales and Growth Rate (2015-2020)
7.6.1 Spain Gaming Market Under COVID-19
7.7 Russia Gaming Sales and Growth Rate (2015-2020)
7.7.1 Russia Gaming Market Under COVID-19

Chapter Eight: Asia-Pacific Gaming Market Analysis by Countries
8.1 Asia-Pacific Gaming Sales, Revenue and Market Share by Countries
8.1.1 Asia-Pacific Gaming Sales by Countries (2015-2020)
8.1.2 Asia-Pacific Gaming Revenue by Countries (2015-2020)
8.1.3 Asia-Pacific Gaming Market Under COVID-19
8.2 China Gaming Sales and Growth Rate (2015-2020)
8.2.1 China Gaming Market Under COVID-19
8.3 Japan Gaming Sales and Growth Rate (2015-2020)
8.3.1 Japan Gaming Market Under COVID-19
8.4 South Korea Gaming Sales and Growth Rate (2015-2020)
8.4.1 South Korea Gaming Market Under COVID-19
8.5 Australia Gaming Sales and Growth Rate (2015-2020)
8.6 India Gaming Sales and Growth Rate (2015-2020)
8.6.1 India Gaming Market Under COVID-19
8.7 Southeast Asia Gaming Sales and Growth Rate (2015-2020)
8.7.1 Southeast Asia Gaming Market Under COVID-19

Chapter Nine: Middle East and Africa Gaming Market Analysis by Countries
9.1 Middle East and Africa Gaming Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Gaming Sales by Countries (2015-2020)
9.1.2 Middle East and Africa Gaming Revenue by Countries (2015-2020)
9.1.3 Middle East and Africa Gaming Market Under COVID-19
9.2 Saudi Arabia Gaming Sales and Growth Rate (2015-2020)
9.3 UAE Gaming Sales and Growth Rate (2015-2020)
9.4 Egypt Gaming Sales and Growth Rate (2015-2020)
9.5 Nigeria Gaming Sales and Growth Rate (2015-2020)
9.6 South Africa Gaming Sales and Growth Rate (2015-2020)

Chapter Ten: South America Gaming Market Analysis by Countries
10.1 South America Gaming Sales, Revenue and Market Share by Countries
10.1.1 South America Gaming Sales by Countries (2015-2020)
10.1.2 South America Gaming Revenue by Countries (2015-2020)
10.1.3 South America Gaming Market Under COVID-19
10.2 Brazil Gaming Sales and Growth Rate (2015-2020)
10.2.1 Brazil Gaming Market Under COVID-19
10.3 Argentina Gaming Sales and Growth Rate (2015-2020)
10.4 Columbia Gaming Sales and Growth Rate (2015-2020)
10.5 Chile Gaming Sales and Growth Rate (2015-2020)

Chapter Eleven: Global Gaming Market Segment by Types
11.1 Global Gaming Sales, Revenue and Market Share by Types (2015-2020)
11.1.1 Global Gaming Sales and Market Share by Types (2015-2020)
11.1.2 Global Gaming Revenue and Market Share by Types (2015-2020)
11.2 Console Gaming Sales and Price (2015-2020)
11.3 Mobile Gaming Sales and Price (2015-2020)
11.4 PC Gaming Sales and Price (2015-2020)
11.5 Others Sales and Price (2015-2020)

Chapter Twelve: Global Gaming Market Segment by Applications
12.1 Global Gaming Sales, Revenue and Market Share by Applications (2015-2020)
12.1.1 Global Gaming Sales and Market Share by Applications (2015-2020)
12.1.2 Global Gaming Revenue and Market Share by Applications (2015-2020)
12.2 Online Sales, Revenue and Growth Rate (2015-2020)
12.3 Offline Sales, Revenue and Growth Rate (2015-2020)

Chapter Thirteen: Gaming Market Forecast by Regions (2020-2026)
13.1 Global Gaming Sales, Revenue and Growth Rate (2020-2026)
13.2 Gaming Market Forecast by Regions (2020-2026)
13.2.1 North America Gaming Market Forecast (2020-2026)
13.2.2 Europe Gaming Market Forecast (2020-2026)
13.2.3 Asia-Pacific Gaming Market Forecast (2020-2026)
13.2.4 Middle East and Africa Gaming Market Forecast (2020-2026)
13.2.5 South America Gaming Market Forecast (2020-2026)
13.3 Gaming Market Forecast by Types (2020-2026)
13.4 Gaming Market Forecast by Applications (2020-2026)
13.5 Gaming Market Forecast Under COVID-19

Chapter Fourteen: Appendix
14.1 Methodology
14.2 Research Data Source

List of Tables and Figures
Table Global Gaming Market Size Growth Rate by Type (2020-2026)
Figure Global Gaming Market Share by Type in 2019 & 2026
Figure Console Gaming Features
Figure Mobile Gaming Features
Figure PC Gaming Features
Figure Others Features
Table Global Gaming Market Size Growth by Application (2020-2026)
Figure Global Gaming Market Share by Application in 2019 & 2026
Figure Online Description
Figure Offline Description
Figure Global COVID-19 Status Overview
Table Influence of COVID-19 Outbreak on Gaming Industry Development
Table SWOT Analysis
Figure Porter's Five Forces Analysis
Figure Global Gaming Market Size and Growth Rate 2015-2026
Table Industry News
Table Industry Policies
Figure Value Chain Status of Gaming
Figure Production Process of Gaming
Figure Manufacturing Cost Structure of Gaming
Figure Major Company Analysis (by Business Distribution Base, by Product Type)
Table Downstream Major Customer Analysis (by Region)
Table GungHo Online Entertainment Inc. Profile
Table GungHo Online Entertainment Inc. Production, Value, Price, Gross Margin 2015-2020
Table NetEase Inc. Profile
Table NetEase Inc. Production, Value, Price, Gross Margin 2015-2020
Table Sony Corp. Profile
Table Sony Corp. Production, Value, Price, Gross Margin 2015-2020
Table Bandai Namco Entertainment Inc. Profile
Table Bandai Namco Entertainment Inc. Production, Value, Price, Gross Margin 2015-2020
Table CyberAgent Inc. Profile
Table CyberAgent Inc. Production, Value, Price, Gross Margin 2015-2020
Table The Walt Disney Co Profile
Table The Walt Disney Co Production, Value, Price, Gross Margin 2015-2020
Table Activision Blizzard Inc. Profile
Table Activision Blizzard Inc. Production, Value, Price, Gross Margin 2015-2020
Table Electronic Arts Inc. Profile
Table Electronic Arts Inc. Production, Value, Price, Gross Margin 2015-2020
Table Microsoft Corp. Profile
Table Microsoft Corp. Production, Value, Price, Gross Margin 2015-2020
Table Tencent Holdings Ltd. Profile
Table Tencent Holdings Ltd. Production, Value, Price, Gross Margin 2015-2020
Figure Global Gaming Sales and Growth Rate (2015-2020)
Figure Global Gaming Revenue ($) and Growth (2015-2020)
Table Global Gaming Sales by Regions (2015-2020)
Table Global Gaming Sales Market Share by Regions (2015-2020)
Table Global Gaming Revenue ($) by Regions (2015-2020)
Table Global Gaming Revenue Market Share by Regions (2015-2020)
Table Global Gaming Revenue Market Share by Regions in 2015
Table Global Gaming Revenue Market Share by Regions in 2019
Figure North America Gaming Sales and Growth Rate (2015-2020)
Figure Europe Gaming Sales and Growth Rate (2015-2020)
Figure Asia-Pacific Gaming Sales and Growth Rate (2015-2020)
Figure Middle East and Africa Gaming Sales and Growth Rate (2015-2020)
Figure South America Gaming Sales and Growth Rate (2015-2020)
Figure North America Gaming Revenue ($) and Growth (2015-2020)
Table North America Gaming Sales by Countries (2015-2020)
Table North America Gaming Sales Market Share by Countries (2015-2020)
Figure North America Gaming Sales Market Share by Countries in 2015
Figure North America Gaming Sales Market Share by Countries in 2019
Table North America Gaming Revenue ($) by Countries (2015-2020)
Table North America Gaming Revenue Market Share by Countries (2015-2020)
Figure North America Gaming Revenue Market Share by Countries in 2015
Figure North America Gaming Revenue Market Share by Countries in 2019
Figure United States Gaming Sales and Growth Rate (2015-2020)
Figure Canada Gaming Sales and Growth Rate (2015-2020)
Figure Mexico Gaming Sales and Growth (2015-2020)
Figure Europe Gaming Revenue ($) Growth (2015-2020)
Table Europe Gaming Sales by Countries (2015-2020)
Table Europe Gaming Sales Market Share by Countries (2015-2020)
Figure Europe Gaming Sales Market Share by Countries in 2015
Figure Europe Gaming Sales Market Share by Countries in 2019
Table Europe Gaming Revenue ($) by Countries (2015-2020)
Table Europe Gaming Revenue Market Share by Countries (2015-2020)
Figure Europe Gaming Revenue Market Share by Countries in 2015
Figure Europe Gaming Revenue Market Share by Countries in 2019
Figure Germany Gaming Sales and Growth Rate (2015-2020)
Figure UK Gaming Sales and Growth Rate (2015-2020)
Figure France Gaming Sales and Growth Rate (2015-2020)
Figure Italy Gaming Sales and Growth Rate (2015-2020)
Figure Spain Gaming Sales and Growth Rate (2015-2020)
Figure Russia Gaming Sales and Growth Rate (2015-2020)
Figure Asia-Pacific Gaming Revenue ($) and Growth (2015-2020)
Table Asia-Pacific Gaming Sales by Countries (2015-2020)
Table Asia-Pacific Gaming Sales Market Share by Countries (2015-2020)
Figure Asia-Pacific Gaming Sales Market Share by Countries in 2015
Figure Asia-Pacific Gaming Sales Market Share by Countries in 2019
Table Asia-Pacific Gaming Revenue ($) by Countries (2015-2020)
Table Asia-Pacific Gaming Revenue Market Share by Countries (2015-2020)
Figure Asia-Pacific Gaming Revenue Market Share by Countries in 2015
Figure Asia-Pacific Gaming Revenue Market Share by Countries in 2019
Figure China Gaming Sales and Growth Rate (2015-2020)
Figure Japan Gaming Sales and Growth Rate (2015-2020)
Figure South Korea Gaming Sales and Growth Rate (2015-2020)
Figure Australia Gaming Sales and Growth Rate (2015-2020)
Figure India Gaming Sales and Growth Rate (2015-2020)
Figure Southeast Asia Gaming Sales and Growth Rate (2015-2020)
Figure Middle East and Africa Gaming Revenue ($) and Growth (2015-2020)
Table Middle East and Africa Gaming Sales by Countries (2015-2020)
Table Middle East and Africa Gaming Sales Market Share by Countries (2015-2020)
Table Middle East and Africa Gaming Revenue ($) by Countries (2015-2020)
Table Middle East and Africa Gaming Revenue Market Share by Countries (2015-2020)
Figure Middle East and Africa Gaming Revenue Market Share by Countries in 2015
Figure Middle East and Africa Gaming Revenue Market Share by Countries in 2019
Figure Saudi Arabia Gaming Sales and Growth Rate (2015-2020)
Figure UAE Gaming Sales and Growth Rate (2015-2020)
Figure Egypt Gaming Sales and Growth Rate (2015-2020)
Figure Nigeria Gaming Sales and Growth Rate (2015-2020)
Figure South Africa Gaming Sales and Growth Rate (2015-2020)
Figure South America Gaming Revenue ($) and Growth (2015-2020)
Table South America Gaming Sales by Countries (2015-2020)
Table South America Gaming Sales Market Share by Countries (2015-2020)
Table South America Gaming Revenue ($) by Countries (2015-2020)
Table South America Gaming Revenue Market Share by Countries (2015-2020)
Figure South America Gaming Revenue Market Share by Countries in 2015
Figure South America Gaming Revenue Market Share by Countries in 2019
Figure Brazil Gaming Sales and Growth Rate (2015-2020)
Figure Argentina Gaming Sales and Growth Rate (2015-2020)
Figure Columbia Gaming Sales and Growth Rate (2015-2020)
Figure Chile Gaming Sales and Growth Rate (2015-2020)
Table Global Gaming Sales by Types (2015-2020)
Table Global Gaming Sales Share by Types (2015-2020)
Table Global Gaming Revenue ($) by Types (2015-2020)
Table Global Gaming Revenue Share by Types (2015-2020)
Figure Global Console Gaming Sales and Growth Rate (2015-2020)
Figure Global Console Gaming Price (2015-2020)
Figure Global Mobile Gaming Sales and Growth Rate (2015-2020)
Figure Global Mobile Gaming Price (2015-2020)
Figure Global PC Gaming Sales and Growth Rate (2015-2020)
Figure Global PC Gaming Price (2015-2020)
Figure Global Others Sales and Growth Rate (2015-2020)
Figure Global Others Price (2015-2020)
Table Global Gaming Sales by Applications (2015-2020)
Table Global Gaming Sales Share by Applications (2015-2020)
Figure Global Online Sales and Growth Rate (2015-2020)
Figure Global Online Revenue and Growth Rate (2015-2020)
Figure Global Offline Sales and Growth Rate (2015-2020)
Figure Global Offline Revenue and Growth Rate (2015-2020)
Figure Global Gaming Sales and Growth Rate (2020-2026)
Figure Global Gaming Revenue ($) and Growth Rate (2020-2026)
Table Global Gaming Sales Forecast by Regions (2020-2026)
Table Global Gaming Revenue Forecast by Regions (2020-2026)
Figure North America Gaming Sales Forecast (2020-2026)
Figure North America Gaming Revenue Forecast (2020-2026)
Figure Europe Gaming Sales Forecast (2020-2026)
Figure Europe Gaming Revenue Forecast (2020-2026)
Figure Asia-Pacific Gaming Sales Forecast (2020-2026)
Figure Asia-Pacific Gaming Revenue Forecast (2020-2026)
Figure Middle East and Africa Gaming Sales Forecast (2020-2026)
Figure Middle East and Africa Gaming Revenue Forecast (2020-2026)
Figure South America Gaming Sales Forecast (2020-2026)
Figure South America Gaming Revenue Forecast (2020-2026)
Table Global Gaming Sales Forecast by Types (2020-2026)
Table Global Gaming Sales Market Share Forecast by Types (2020-2026)
Table Global Gaming Revenue Forecast by Types (2020-2026)
Table Global Gaming Revenue Market Share Forecast by Types (2020-2026)
Table Global Gaming Sales Forecast by Applications (2020-2026)
Table Global Gaming Sales Market Share Forecast by Applications (2020-2026)
Table Global Gaming Revenue Forecast by Applications (2020-2026)
Table Global Gaming Revenue Market Share Forecast by Applications (2020-2026)