Global VR Content Creation Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023 | Analytical Research Cognizance
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Published by ARCGF001
Report ID 253273
Published date Dec 04, 2018
Category Business
Total Pages 120
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VR content creation can be realised through various tools in the making of virtual assets, for instance, cinematic views and applications. The development of the VR tools is thus considered as the most important advancement, which enabled the customer’s to design their 3D ideas in an efficient way.

Scope of the Report:
The global VR Content Creation market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of VR Content Creation.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
This report studies the VR Content Creation market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the VR Content Creation market by product type and applications/end industries.

Market Segment by Companies, this report covers
Blippar
360 Labs
Matterport
Koncept VR
SubVRsive
Panedia
Voxelus
Vizor
Wevr
WeMakeVR

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
Videos
360 Degree Photos
Games

Market Segment by Applications, can be divided into
Travel, Hospitality and Events
Media and Entertainment
Retail
Gaming
Automotive
Others

Chapter One: VR Content Creation Market Overview
1.1 Product Overview and Scope of VR Content Creation
1.2 Classification of VR Content Creation by Types
1.2.1 Global VR Content Creation Revenue Comparison by Types (2017-2023)
1.2.2 Global VR Content Creation Revenue Market Share by Types in 2017
1.2.3 Videos
1.2.4 360 Degree Photos
1.2.5 Games
1.3 Global VR Content Creation Market by Application
1.3.1 Global VR Content Creation Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 Travel, Hospitality and Events
1.3.3 Media and Entertainment
1.3.4 Retail
1.3.5 Gaming
1.3.6 Automotive
1.3.7 Others
1.4 Global VR Content Creation Market by Regions
1.4.1 Global VR Content Creation Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) VR Content Creation Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) VR Content Creation Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) VR Content Creation Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) VR Content Creation Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) VR Content Creation Status and Prospect (2013-2023)
1.5 Global Market Size of VR Content Creation (2013-2023)

Chapter Two: Manufacturers Profiles
2.1 Blippar
2.1.1 Business Overview
2.1.2 VR Content Creation Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Blippar VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.2 360 Labs
2.2.1 Business Overview
2.2.2 VR Content Creation Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 360 Labs VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.3 Matterport
2.3.1 Business Overview
2.3.2 VR Content Creation Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Matterport VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.4 Koncept VR
2.4.1 Business Overview
2.4.2 VR Content Creation Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Koncept VR VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.5 SubVRsive
2.5.1 Business Overview
2.5.2 VR Content Creation Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 SubVRsive VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.6 Panedia
2.6.1 Business Overview
2.6.2 VR Content Creation Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Panedia VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.7 Voxelus
2.7.1 Business Overview
2.7.2 VR Content Creation Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Voxelus VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.8 Vizor
2.8.1 Business Overview
2.8.2 VR Content Creation Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Vizor VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.9 Wevr
2.9.1 Business Overview
2.9.2 VR Content Creation Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Wevr VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.10 WeMakeVR
2.10.1 Business Overview
2.10.2 VR Content Creation Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 WeMakeVR VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)

Chapter Three: Global VR Content Creation Market Competition, by Players
3.1 Global VR Content Creation Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 VR Content Creation Players Market Share
3.2.2 Top 10 VR Content Creation Players Market Share
3.3 Market Competition Trend

Chapter Four: Global VR Content Creation Market Size by Regions
4.1 Global VR Content Creation Revenue and Market Share by Regions
4.2 North America VR Content Creation Revenue and Growth Rate (2013-2018)
4.3 Europe VR Content Creation Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific VR Content Creation Revenue and Growth Rate (2013-2018)
4.5 South America VR Content Creation Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa VR Content Creation Revenue and Growth Rate (2013-2018)

Chapter Five: North America VR Content Creation Revenue by Countries
5.1 North America VR Content Creation Revenue by Countries (2013-2018)
5.2 USA VR Content Creation Revenue and Growth Rate (2013-2018)
5.3 Canada VR Content Creation Revenue and Growth Rate (2013-2018)
5.4 Mexico VR Content Creation Revenue and Growth Rate (2013-2018)

Chapter Six: Europe VR Content Creation Revenue by Countries
6.1 Europe VR Content Creation Revenue by Countries (2013-2018)
6.2 Germany VR Content Creation Revenue and Growth Rate (2013-2018)
6.3 UK VR Content Creation Revenue and Growth Rate (2013-2018)
6.4 France VR Content Creation Revenue and Growth Rate (2013-2018)
6.5 Russia VR Content Creation Revenue and Growth Rate (2013-2018)
6.6 Italy VR Content Creation Revenue and Growth Rate (2013-2018)

Chapter Seven: Asia-Pacific VR Content Creation Revenue by Countries
7.1 Asia-Pacific VR Content Creation Revenue by Countries (2013-2018)
7.2 China VR Content Creation Revenue and Growth Rate (2013-2018)
7.3 Japan VR Content Creation Revenue and Growth Rate (2013-2018)
7.4 Korea VR Content Creation Revenue and Growth Rate (2013-2018)
7.5 India VR Content Creation Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia VR Content Creation Revenue and Growth Rate (2013-2018)

Chapter Eight: South America VR Content Creation Revenue by Countries
8.1 South America VR Content Creation Revenue by Countries (2013-2018)
8.2 Brazil VR Content Creation Revenue and Growth Rate (2013-2018)
8.3 Argentina VR Content Creation Revenue and Growth Rate (2013-2018)
8.4 Colombia VR Content Creation Revenue and Growth Rate (2013-2018)

Chapter Nine: Middle East and Africa Revenue VR Content Creation by Countries
9.1 Middle East and Africa VR Content Creation Revenue by Countries (2013-2018)
9.2 Saudi Arabia VR Content Creation Revenue and Growth Rate (2013-2018)
9.3 UAE VR Content Creation Revenue and Growth Rate (2013-2018)
9.4 Egypt VR Content Creation Revenue and Growth Rate (2013-2018)
9.5 Nigeria VR Content Creation Revenue and Growth Rate (2013-2018)
9.6 South Africa VR Content Creation Revenue and Growth Rate (2013-2018)

Chapter Ten: Global VR Content Creation Market Segment by Type
10.1 Global VR Content Creation Revenue and Market Share by Type (2013-2018)
10.2 Global VR Content Creation Market Forecast by Type (2018-2023)
10.3 Videos Revenue Growth Rate (2013-2023)
10.4 360 Degree Photos Revenue Growth Rate (2013-2023)
10.5 Games Revenue Growth Rate (2013-2023)

Chapter Eleven: Global VR Content Creation Market Segment by Application
11.1 Global VR Content Creation Revenue Market Share by Application (2013-2018)
11.2 VR Content Creation Market Forecast by Application (2018-2023)
11.3 Travel, Hospitality and Events Revenue Growth (2013-2018)
11.4 Media and Entertainment Revenue Growth (2013-2018)
11.5 Retail Revenue Growth (2013-2018)
11.6 Gaming Revenue Growth (2013-2018)
11.7 Automotive Revenue Growth (2013-2018)
11.8 Others Revenue Growth (2013-2018)

Chapter Twelve: Global VR Content Creation Market Size Forecast (2018-2023)
12.1 Global VR Content Creation Market Size Forecast (2018-2023)
12.2 Global VR Content Creation Market Forecast by Regions (2018-2023)
12.3 North America VR Content Creation Revenue Market Forecast (2018-2023)
12.4 Europe VR Content Creation Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific VR Content Creation Revenue Market Forecast (2018-2023)
12.6 South America VR Content Creation Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa VR Content Creation Revenue Market Forecast (2018-2023)

Chapter Thirteen: Research Findings and Conclusion

Chapter Fourteen: Appendix
14.1 Methodology
14.2 Data Source

List of Tables and Figures

Figure VR Content Creation Picture
Table Product Specifications of VR Content Creation
Table Global VR Content Creation and Revenue (Million USD) Market Split by Product Type
Figure Global VR Content Creation Revenue Market Share by Types in 2017
Figure Videos Picture
Figure 360 Degree Photos Picture
Figure Games Picture
Table Global VR Content Creation Revenue (Million USD) by Application (2013-2023)
Figure VR Content Creation Revenue Market Share by Applications in 2017
Figure Travel, Hospitality and Events Picture
Figure Media and Entertainment Picture
Figure Retail Picture
Figure Gaming Picture
Figure Automotive Picture
Figure Others Picture
Table Global Market VR Content Creation Revenue (Million USD) Comparison by Regions 2013-2023
Figure North America VR Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Figure Europe VR Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Figure Asia-Pacific VR Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Figure South America VR Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Figure Middle East and Africa VR Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Figure Global VR Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Table Blippar Basic Information, Manufacturing Base and Competitors
Table Blippar VR Content Creation Type and Applications
Table Blippar VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table 360 Labs Basic Information, Manufacturing Base and Competitors
Table 360 Labs VR Content Creation Type and Applications
Table 360 Labs VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Matterport Basic Information, Manufacturing Base and Competitors
Table Matterport VR Content Creation Type and Applications
Table Matterport VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Koncept VR Basic Information, Manufacturing Base and Competitors
Table Koncept VR VR Content Creation Type and Applications
Table Koncept VR VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table SubVRsive Basic Information, Manufacturing Base and Competitors
Table SubVRsive VR Content Creation Type and Applications
Table SubVRsive VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Panedia Basic Information, Manufacturing Base and Competitors
Table Panedia VR Content Creation Type and Applications
Table Panedia VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Voxelus Basic Information, Manufacturing Base and Competitors
Table Voxelus VR Content Creation Type and Applications
Table Voxelus VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Vizor Basic Information, Manufacturing Base and Competitors
Table Vizor VR Content Creation Type and Applications
Table Vizor VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Wevr Basic Information, Manufacturing Base and Competitors
Table Wevr VR Content Creation Type and Applications
Table Wevr VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table WeMakeVR Basic Information, Manufacturing Base and Competitors
Table WeMakeVR VR Content Creation Type and Applications
Table WeMakeVR VR Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Global VR Content Creation Revenue (Million USD) by Players (2013-2018)
Table Global VR Content Creation Revenue Share by Players (2013-2018)
Figure Global VR Content Creation Revenue Share by Players in 2016
Figure Global VR Content Creation Revenue Share by Players in 2017
Figure Global Top 5 Players VR Content Creation Revenue Market Share in 2017
Figure Global Top 10 Players VR Content Creation Revenue Market Share in 2017
Figure Global VR Content Creation Revenue (Million USD) and Growth Rate (%) (2013-2018)
Table Global VR Content Creation Revenue (Million USD) by Regions (2013-2018)
Table Global VR Content Creation Revenue Market Share by Regions (2013-2018)
Figure Global VR Content Creation Revenue Market Share by Regions (2013-2018)
Figure Global VR Content Creation Revenue Market Share by Regions in 2017
Figure North America VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Europe VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Asia-Pacific VR Content Creation Revenue and Growth Rate (2013-2018)
Figure South America VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Middle East and Africa VR Content Creation Revenue and Growth Rate (2013-2018)
Table North America VR Content Creation Revenue by Countries (2013-2018)
Table North America VR Content Creation Revenue Market Share by Countries (2013-2018)
Figure North America VR Content Creation Revenue Market Share by Countries (2013-2018)
Figure North America VR Content Creation Revenue Market Share by Countries in 2017
Figure USA VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Canada VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Mexico VR Content Creation Revenue and Growth Rate (2013-2018)
Table Europe VR Content Creation Revenue (Million USD) by Countries (2013-2018)
Figure Europe VR Content Creation Revenue Market Share by Countries (2013-2018)
Figure Europe VR Content Creation Revenue Market Share by Countries in 2017
Figure Germany VR Content Creation Revenue and Growth Rate (2013-2018)
Figure UK VR Content Creation Revenue and Growth Rate (2013-2018)
Figure France VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Russia VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Italy VR Content Creation Revenue and Growth Rate (2013-2018)
Table Asia-Pacific VR Content Creation Revenue (Million USD) by Countries (2013-2018)
Figure Asia-Pacific VR Content Creation Revenue Market Share by Countries (2013-2018)
Figure Asia-Pacific VR Content Creation Revenue Market Share by Countries in 2017
Figure China VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Japan VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Korea VR Content Creation Revenue and Growth Rate (2013-2018)
Figure India VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Southeast Asia VR Content Creation Revenue and Growth Rate (2013-2018)
Table South America VR Content Creation Revenue by Countries (2013-2018)
Table South America VR Content Creation Revenue Market Share by Countries (2013-2018)
Figure South America VR Content Creation Revenue Market Share by Countries (2013-2018)
Figure South America VR Content Creation Revenue Market Share by Countries in 2017
Figure Brazil VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Argentina VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Colombia VR Content Creation Revenue and Growth Rate (2013-2018)
Table Middle East and Africa VR Content Creation Revenue (Million USD) by Countries (2013-2018)
Table Middle East and Africa VR Content Creation Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa VR Content Creation Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa VR Content Creation Revenue Market Share by Countries in 2017
Figure Saudi Arabia VR Content Creation Revenue and Growth Rate (2013-2018)
Figure UAE VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Egypt VR Content Creation Revenue and Growth Rate (2013-2018)
Figure Nigeria VR Content Creation Revenue and Growth Rate (2013-2018)
Figure South Africa VR Content Creation Revenue and Growth Rate (2013-2018)
Table Global VR Content Creation Revenue (Million USD) by Type (2013-2018)
Table Global VR Content Creation Revenue Share by Type (2013-2018)
Figure Global VR Content Creation Revenue Share by Type (2013-2018)
Figure Global VR Content Creation Revenue Share by Type in 2017
Table Global VR Content Creation Revenue Forecast by Type (2018-2023)
Figure Global VR Content Creation Market Share Forecast by Type (2018-2023)
Figure Global Videos Revenue Growth Rate (2013-2018)
Figure Global 360 Degree Photos Revenue Growth Rate (2013-2018)
Figure Global Games Revenue Growth Rate (2013-2018)
Table Global VR Content Creation Revenue by Application (2013-2018)
Table Global VR Content Creation Revenue Share by Application (2013-2018)
Figure Global VR Content Creation Revenue Share by Application (2013-2018)
Figure Global VR Content Creation Revenue Share by Application in 2017
Table Global VR Content Creation Revenue Forecast by Application (2018-2023)
Figure Global VR Content Creation Market Share Forecast by Application (2018-2023)
Figure Global Travel, Hospitality and Events Revenue Growth Rate (2013-2018)
Figure Global Media and Entertainment Revenue Growth Rate (2013-2018)
Figure Global Retail Revenue Growth Rate (2013-2018)
Figure Global Gaming Revenue Growth Rate (2013-2018)
Figure Global Automotive Revenue Growth Rate (2013-2018)
Figure Global Others Revenue Growth Rate (2013-2018)
Figure Global VR Content Creation Revenue (Million USD) and Growth Rate Forecast (2018 -2023)
Table Global VR Content Creation Revenue (Million USD) Forecast by Regions (2018-2023)
Figure Global VR Content Creation Revenue Market Share Forecast by Regions (2018-2023)
Figure North America VR Content Creation Revenue Market Forecast (2018-2023)
Figure Europe VR Content Creation Revenue Market Forecast (2018-2023)
Figure Asia-Pacific VR Content Creation Revenue Market Forecast (2018-2023)
Figure South America VR Content Creation Revenue Market Forecast (2018-2023)
Figure Middle East and Africa VR Content Creation Revenue Market Forecast (2018-2023)